In 2018, I took place as level designer in an unofficial game project with the employees of Jeton Studio, where my brother (Alp Erkmen Uzun) once worked. At that time, I also modeled various props for the Turkcell gig that the company was working on.
Gรถrkem รztaล (Jeton Studio co-founder) lit the flame of game development for me and I started my core journey.
I designed, developed and finally published my first mobile game Screw Hit! in 2021.
I started to design 3D printable models in 2020 and participated in
competitions on sites like Cults, Thingiverse and MyMiniFactory. Some models I
published on these sites were highlighted by the sites. I am sharing these projects of mine on Instagram as @perplex.3d and Behance.
Now I work at MobGe since 2021 as a game designer. I'm creating game ideas, preparing
game design documents,
producing games,
designing levels,
supervising level designs, making
CPI videos and
documenting data here.
With the help of the UI course I took in 2022, I learned more about designing user interface for PC, phone and tablet screens.