In 2018, I took place as level designer in an unofficial game project with the employees of Jeton Studio, where my brother (Alp Erkmen Uzun) once worked. At that time, I also modeled various props for the Turkcell gig that the company was working on.
Gรถrkem รztaล (Jeton Studio co-founder) lit the flame of game development for me and I started my core journey.
I designed, developed and finally published my first mobile game Screw Hit! in 2021.
I started to design 3D printable models in 2020 and participated in
competitions on sites like Cults, Thingiverse and MyMiniFactory. Some models I
published on these sites were highlighted by the sites. I am sharing these projects of mine on Instagram as @perplex.3d and Behance.
Now I work at MobGe since 2021 as a game designer. I create game ideas, preparing
game design documents,
producing games,
designing levels,
supervising level designs, making
CPI videos and
documenting data here.
With the help of the UI course I took in 2022, I learned more about designing user interface for PC, phone and tablet screens.