In 2018, I took place as level designer in an unofficial game project of employees of Jeton Studio, where my brother (Alp Erkmen Uzun) once worked. At that time, I also modeled various props for the Turkcell gig that the company was working on.

Gรถrkem ร–ztaลŸ (Jeton Studio co-founder) lit the flame of game development for me and I started my core journey.
I designed, developed and finally published my first mobile game Screw Hit! in 2021.

I started to design models for 3D printing and participated in competitions on sites like Cults, MyMiniFactory. Some models I published on these sites were highlighted by the sites. I am sharing these projects of mine on Instagram as @perplex.3d and Behance.

Now I work at MobGe since 2021 as game designer. I create game ideas, prepare game design documents, produce games and design the levels in games at MobGe.


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