In 2018, I took place as level designer in an unofficial game project with the employees of Jeton Studio, where my brother (Alp Erkmen Uzun) once worked. At that time, I also modeled various props for the Turkcell gig that the company was working on.

Gรถrkem ร–ztaลŸ (Jeton Studio co-founder) lit the flame of game development for me and I started my core journey.
I designed, developed and finally published my first mobile game Screw Hit! in 2021.

I started to design 3D printable models in 2020 and participated in competitions on sites like Cults, Thingiverse and MyMiniFactory. Some models I published on these sites were highlighted by the sites. I am sharing these projects of mine on Instagram as @perplex.3d and Behance.

With the help of the UI course I took in 2022, I learned more about designing user interface for PC, phone and tablet screens.


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