In 2018, I took place as level designer in an unofficial game project of employees of Jeton Studio, where my brother (Alp Erkmen Uzun) once worked. At that time, I also modeled various props for the Turkcell gig that the company was working on.
Gรถrkem รztaล (Jeton Studio co-founder) lit the flame of game development for me and I started my core journey.
I designed, developed and finally published my first mobile game Screw Hit! in 2021.
I started to design models for 3D printing and participated in
competitions on sites like Cults, MyMiniFactory. Some models I
published on these sites were highlighted by the sites. I am sharing
these projects of mine on Instagram as @perplex.3d and Behance.
Now I work at MobGe since 2021 as game designer. I create game ideas, prepare game design documents, produce games and design the levels in games at MobGe.